What
is E-Commerce?
Electronic
commerce is the process of buying, selling, or exchanging
products, services, and/or information via
computer networks, including the Internet. E Commerce is the paperless exchange of business information using EDI, e-mail,
e-bulletin boards, e fund transfer, and related technologies (Layna Fischer, 2000).
Key
words: “electronically-digitally enabled
transactions” (this means that electronic commerce involves some form of
digitalization—product, process, agency;
transactions are done electronically). A company may conduct its business from
a physical shop but if they enable customers to interact with them
electronically; this company is considered an e-commerce business.
Perspective
|
Definition
|
Communications
|
Delivery of information, production/services, or payments
over electronic means. The Internet facilitates exchange between buyers and
sellers. The Internet is a conduit (roadway; medium of transport) of
information, money and digital product.
|
Business process
|
Use of ICT to automation of business transactions and work flow. Use of ICT helps
reduce transaction cost and search cost; contributes towards a “friction
free” market. Many routine tasks can now be automated to make business
transactions faster, less costly and can be carried out from anywhere and at
any time.
|
Service
|
Use of ICT to reduce service cost BUT improving quality of goods and by increasing
the speed of service delivery and providing richness of information; Service
to customers can be provided online; customers can enjoy service from any place
and at any time without having to go to a specific location to get service.
|
Online
|
Capability of buying and selling products and services on the Internet. Business can completely be carried out without
buyers and sellers meeting face to face.
|
Pure e-commerce
verses partial e-commerce
There are varying degrees of e-commerce (depending on how
much of the business makes use of information technology). The amount of
information technology used in a business can be measured by three dimensions:
(1) Product
(or service)—product may be digital or physical. Examples of digital products are e-mail
service, software programs, digitized pictures, digitized music and e-books.
(2) Agency—company
may conduct its business from a physical store or from an online website
(3) Delivery—product
/ services may be delivered physically or digitally (online).
For a company to be considered an e-commerce business, at
least one of the dimensions has to be digital (“click and mortar” or “pure
play”).
Category
|
Product
|
Agency
|
Delivery
|
Brick
and Mortar
|
Physical
|
Physical
|
Physical
|
Click
and Mortar
|
One or more is digital
|
||
Pure
play
|
Digital
|
Digital
|
Digital
|
Business
Strategies
As we move from the “traditional” brick and mortar business
to e-commerce, business strategies may change to take advantage of the
functions and capabilities of ICT.
Brick and mortar business strategy
|
e-commerce
business strategy
|
Mass marketing strategy:
Everyone
in the market are treated the same; we assume everyone has the same tastes and
preferences.
Advertisements
designed to target the general public (assuming everyone wants the same
thing)
|
One-to-one marketing:
Businesses
treat each customer differently. Each customer is unique. We discover their
uniqueness by their past purchasing records, online monitoring and feedback
we get from them. We can meet the demands of each person through
customization.
|
Sales force (“go out and sell”):
To
generate revenue, salespersons have to go out and physically meet and
convince customers to purchase our products.
|
Technology enabled sales tactics:
Customer
profiling can be carried out using data collected via ICT. Using customer
profiles and online marketing research, future product designs take into
account what customers want; and less
of trying to convince customers of what they should buy.
Use
of push-technology and other innovative ICT enabled sales tactics such as
viral marketing and location-sensitive advertisements.
|
Customer
as passive receiver of information:
Customers
as passive target (one-way communication); advertisements via
newspaper-TV-radio-fliers are one way communication.
|
Two-way communication between customer and business
Communication
is interactive, and times personalized (two-way communication); through the
use of information technology, feedback from customers is treated as valuable
input to improving future product features and services offered to customers.
|
Market reach: Limited by physical distance
Potential
customers of brick and mortar businesses usually are limited by the proximity
to the physical shop. A person would not normally want to travel from Johor
Bharu to Ipoh just to purchase a product from a physical shop.
|
Market reach: Limited by Internet access
Market reach is defined by Internet access; a person can
be living in Ulan Bator, Mongolia and still be a customer if she has Internet
access. A person can be living next door but may not be a potential customer
if she does not have Internet access.
|
Information asymmetry
Buyers are always at a disadvantage because of lack of
information about products and market conditions. Often times, customers are
at the mercy of the sellers to provide pertinent information when making
purchase decisions.
|
Reduced information asymmetry
By Googling and using social networks, customers can find
out much about products and sellers in the market. ICT offer customers
valuable information to help them make smart decision when shopping and
buying products in the market.
|
Unique
features of E-commerce
There are seven (7) unique features of e-commerce:
Features
of E-commerce
|
|
Ubiquity
|
E-commerce
can be carried out from anywhere. With the widespread use of smart phones and
digital tablets today, many people can get Internet access on-the-go (from
anywhere there is signal to connect to the Internet)
|
Global
reach
|
E-commerce
market reach is not limited within one country; market is only limited by
Internet access.
|
Universal
standards
|
Technology
can connect many different electronic equipment to enable them to work
together to serve us as customers. For example, we can save music in our
thumb drive and plug our thumb drive into our car to listen to music. After
capturing pictures using our camera, we can transfer the pictures to our hand
phone and then upload the pictures to Facebook.
|
Richness
of information
|
Information
can be delivered in many forms: pictures, words-numbers, graphics, video, color,
texture, audio, animation; 2-D and 3-D; already exist 4-D; the more forms
used, the richer is the information.
|
Interactivity
|
Technology allows buyers and sellers to interact in a
two-way communication. Today, people make use of smart phones to chat online,
to send voice mails online; instant messaging is used via WeChat, Whatsapp
and a multitude of other apps available for free.
|
Information
density
|
Technology
can deliver large information content; data collected and captured easily;
data can be combined from many sources; many people can simultaneously
contribute to providing information.
|
Personalization
/ Customization
|
Information,
services and products can be designed to suit each person; a customer can
design products to suit their needs and wants. On our smart phone, we can
choose our own ring tone for each of our best friends, change the theme and
background on the screen.
|
Classification
of E-Commerce
Type
|
Name
|
|
B-to-C
|
Business
to consumer
|
Online
businesses selling to individual consumers
|
B-to-B
|
Business
to business
|
Online
businesses selling to other businesses
|
C-to-C
|
Consumer
to consumer
|
Consumers
selling to other consumers
|
P-to-P
|
Peer-to-peer
|
Internet
users sharing files
|
Mobile
commerce
|
Online
businesses selling to individual consumers using mobile phones
|
The
Digital Revolution Drives EC
E-commerce companies have to face a business environment
that is influenced by the following trends:
Globalization
|
Global
marketplace; global communication and collaboration; trading not limited by
national borders.
|
Digitization
|
Electronic
products and contents are moving towards using digital technology.
|
Speed
|
Move
towards real-time response time. Customers expect fast response time; we are
living in the “now” society; they don’t like to wait to get something.
|
Information
overload
|
Problem
we face is having too much information to digest. We need a way to manage,
filter and sort information to help us understand and use available
information.
|
Online
markets
|
Many
markets today are participating online.
|
Obsolescence
|
Today
we find more and more products having very short product life cycle; products
are becoming obsolete very quickly. Products are being replaced by newer
versions every few months.
|
Online
crimes
|
Cyber
crimes are on the rise. People are finding new ways to commit crime online.
|
Virtual
organizations
|
Organizations
collaborating together digitally to serve a common customer. Each
organization will concentrate on what they do best.
|
Disintermediation
|
Manufacturers
can sell directly to consumers without the help of wholesalers and retailers;
this can be done online.
|
Re-intermediation
|
New
forms of intermediation made possible with the capabilities of ICT;
example—information aggregators (companies that gather information from many
sellers and help compare prices and product functions to assist consumers in
deciding what products to purchase.
|
Friction
free market
|
Markets
normally will have inefficiencies; sellers who cannot find buyers to buy
their products; buyers who cannot find sellers to sell products at the right
price. E-commerce can reduce “friction” (the inefficiencies) and make the
market run smoother.
|
First
mover advantage
|
Businesses
that bring new products into the market first will capture a huge part of the
market; this is called first mover advantage. Once first movers capture the
market, it will difficult for competitors to gain market share. Therefore, it
is important for e-commerce businesses to always be innovative and come out
with new products first.
|
Network
effect
|
The
value of a product or service becomes more valuable when more and more people
make use of it. For example, if only one person has a telephone, it will be
useless. When millions of people own a phone, then telephones become very
useful because we can connect ourselves to the growing number of people who
have phones.
|
Posted by:
Sir Aziz in http://uniec.unitar.my
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